Releases: pa1nki113r/Project_Brutality
Releases · pa1nki113r/Project_Brutality
Tagged Release PB 0.2.0A
Contains the last 6 months of staging changes:
What's Changed
- Explosion fragments by @BasicallyTDuy in #1269
- Belphegor by @BasicallyTDuy in #1271
- Bringing back the flamer by @BasicallyTDuy in #1272
- Dual Wield Carbine Fire Modes by @jaih1r0 in #1273
- waterlevel check for ledge climbing by @BasicallyTDuy in #1274
- Keep Weapons / Optimizations by @jaih1r0 in #1275
- Some keep weapons adjustments by @jaih1r0 in #1276
- e by @BasicallyTDuy in #1280
- wrong state by @BasicallyTDuy in #1281
- Upgrade tags by @BasicallyTDuy in #1282
- ofc by @BasicallyTDuy in #1283
- His body is now a display actor by @BasicallyTDuy in #1284
- Update ZombieScientistChainsaw.zc by @BasicallyTDuy in #1285
- Weapon special wheel changes by @jaih1r0 in #1290
- Cryo Rifle overhaul (kinda) by @iamcarrotmaster in #1291
- No more oddly randomized melee damage by @BasicallyTDuy in #1286
- Stack overflow by @BasicallyTDuy in #1293
- Found it by @BasicallyTDuy in #1294
- Wall pen by @BasicallyTDuy in #1295
- guh whiz by @ADmeral97 in #1298
- ftlog stop changing your species on death by @BasicallyTDuy in #1299
- Double drop by @BasicallyTDuy in #1300
- Auto shotty guy by @BasicallyTDuy in #1301
- Texturing sprites by @jaih1r0 in #1304
- Gearboxing by @jaih1r0 in #1305
- Response to that one specific bug report by @BasicallyTDuy in #1303
- keep weapons fixes / little gearbox thing by @jaih1r0 in #1306
- Colorable Gearbox by @jaih1r0 in #1307
- Add GenZD as option to play Project Brutality for iOS by @yoshisuga in #1308
- Zscripted 2 weapons by @jaih1r0 in #1311
- spawner injector stuff by @jaih1r0 in #1312
- monsters/powerups spawner injecting (+customize weapon spawns) by @jaih1r0 in #1315
- quick monster spawning fix by @jaih1r0 in #1316
- spawners / zscripted M1 by @jaih1r0 in #1317
- little changes related to the huge smg commit by @jaih1r0 in #1318
- uncolor gearbox option/smg/plasma m1 by @jaih1r0 in #1320
- dormant monsters fix by @jaih1r0 in #1321
- secrets powerups fix by @jaih1r0 in #1322
- small changes by @BasicallyTDuy in #1319
- Deagle overhaul by @jaih1r0 in #1323
- some fixes by @jaih1r0 in #1324
- Deagle Firing Rate Fix, Ammunition Management in KeepWeapManager Actor Fixed, Ammo Count System Fix, A_DoPBWeaponAction Reloading Update Fix by @HyperExia in #1325
- SGL Zscript / other fixes by @jaih1r0 in #1327
- flamethrower fire fx changes by @jaih1r0 in #1329
- (11/05/2024) A_DoPBWeaponAction Reloading Update Fix (Dual Wielding) + Railgun & Sniper Rifle Cooldowns Fixed by @HyperExia in #1328
- spawner things by @jaih1r0 in #1331
- DemonTech Reload Code Trimming and Speed Tweak by @HyperExia in #1330
- Weapon Ammo Count in Pickup Message + Revenant Missile Launcher Rework + Dying Monsters Height Hitbox Fix + Hitscan Bullet Shooting Map Compatibility Fix by @HyperExia in #1332
- Minor Revenant Launcher Zoom Tweak Effect by @HyperExia in #1333
- Overhauled base cacodemon, added spawn override feature for all monst… by @pa1nki113r in #1334
- Updated decoration blocking bullets by @HyperExia in #1335
- deagle crosshair when no crosshair by @jaih1r0 in #1336
- Adding Generic Ammo Bar for Addon Compatibility with new Ammo Types + more by @HyperExia in #1337
- Upgrade Item Fixes + Minor nailgun tweak + Chaingunguy ZScript Death States + Map Compatibility patches by @HyperExia in #1338
- Updating reloading. Also cleaned up LMG code a bit. by @HyperExia in #1339
- Minor code cleanup for the Pain Elemental, as well as the the SMG and retiming the SMG mag insert sound timing by @HyperExia in #1341
- Mastermind Attack and Boss Health Updates by @pa1nki113r in #1342
- deagle reload changes by @jaih1r0 in #1344
- Bug fixes by @HyperExia in #1343
- A bit of cleanup. by @FDinolfo in #1345
- Code spacing cleanup as well as revenant missile ammo fix by @HyperExia in #1347
- Master Push marking 0.2.0 by @popguy12 in #1340
New Contributors
- @yoshisuga made their first contribution in #1308
- @HyperExia made their first contribution in #1325
Full Changelog: 0.1.0A...0.2.0
Initial Release using new versioning method
This tagged release will be the start of the new versioning system we will be using from this point on for Project Brutality. The ordering of the version number represents the amount of changes as follows: major, minor, hotfix.
"Stable" release versions will only be based off of the most recent Master branch.