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Master Push marking 0.2.0 #1340
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-fixed plasma beep, and some truncation warnings -smg silencer select animation now displays correctly
uncolor gearbox option/smg/plasma m1
…ubber room with rats. And rats make me crazy.
fix for dormant monsters (i hope)
dormant monsters fix
secrets powerups fix
…the DMR and fixes it as well as making sure that you don't need to check for both the weapon, its dual wield token, and its dual wield ammo, since they're already properties contained within the PB_WeaponBase class itself, so this just allows the HUD to access those parameters directly, so it's more modular now.
…ooking at you, Ashes 2063!
…ly given to player as the vanilla key actors, but not the other away around for the map to check for the vanilla keys
Minor code cleanup for the Pain Elemental, as well as the the SMG and retiming the SMG mag insert sound timing
Mastermind Attack and Boss Health Updates
…a bit more smoothly, as well as taking out unnecessary lines
direct hit now deals flat 500 instead of 500-4000
- small adjustments to the deagle partial reload animation - deagle shouldnt reload if theres not enough ammo for it - little null check in the pb hud
Converted A_CustomMissile, A_PlaySound, and A_ChangeFlag to the relevant ZScript functions.
deagle reload changes
A bit of cleanup.
…ust a little bit of space.
Code spacing cleanup as well as revenant missile ammo fix
pa1nki113r
approved these changes
Dec 13, 2024
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fuck it we ball
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