Procedural animation example in Unity
-
Updated
Dec 8, 2022 - C#
Procedural animation example in Unity
A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings, such that it moves realistically.
From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
Unity3d CAD system with C# Geometric Constraint Solver
Unity Inverse Kinematics solution for arms in VR
3D Simulation, forward and inverse kinematics of a robotic arm in C# using WPF and helix-toolkit
VR IK using native Unity Mecanim IK
An easy to use IK solver implementation for character controllers.
A tool for adjusting bone proportions in real time for Unity Humanoid Rigs.
an early of VR arms tracking in unity (2019.3) with individual finger tracking in Oculus Quest. Unfortunately I've had to go private with the ongoing work because I'm adding paid assets that aren't redistributable. If you have questions or want help figuring something out in this space, please feel free to reach out via submitting an issue.
The code for a short tutorial on procedural animations and how to create them thanks to the Animation Rigging package in Unity/C# (available in text format).
Unity project with an AI that creates procedural animations of combat defense
AvatarGo: Plug and Play self-avatars for VR
Motion, deformation, IK.
Unity prototype featuring a full body aware fps controller(In works)
Working robot arm with InverseKinematics. Created for game physics class. Last updated 07.12.2018.
A procedurally animated spider in Unity using inverse kinematics.
A fast, iterative solver for the Inverse Kinematics problem with FABRIK on Unity
This was a small procedural animation project that I did in unity that explores some ways to procedurally animate a bipedal character with inverse kinematics and a wave function
Linear algebra math library and utils
Add a description, image, and links to the inverse-kinematics topic page so that developers can more easily learn about it.
To associate your repository with the inverse-kinematics topic, visit your repo's landing page and select "manage topics."