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Active effects take two #1777
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Active effects take two #1777
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* actually gets item attachments working when they are on items * actually gets mods working when they are on items #1215
* port changes to armor #1215
* port changes to vehicle stuff #1215
* port changes to attachments #1215
* port changes to specializations #1215
* add vertical ownership * correct width of modifications tab #1215
* update the "configuration" tab icon so it doesn't overlap with "modification" tab * correct issue where you can't add mods directly to attachments * correct armor and vehicle mod values * expand "all" mod values selection #1215
* make "attributes" the default tab for all sheets which have it #1215
* correct CSS selector for expanding quality and attachment description #1215
* fix missing class for qualities from attachments preventing expanding it inline #1215
* add a warning that changing the attachment or mod "type" will change the values of mods #1215
* add a note that you can drag-and-drop #1215
* combine qualities from on-weapon and attachments * adjust icons * correct talent submission bug #1215
* move vehicle weapon price to top row (like weapon price) #1215
* correct issue with new editor not updating talents * remove legacy talent-syncing code * correct "activation" not updating the label on specialization window #1215
* correct issue where changing any dropdown visually reverts previous changes in the embedded item editor #1215
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