v23.8.20
What's New
-
This release moves SwiftUSD along with the addition of modules from the Pixar/Usd package.
Pixar/Base
- Pixar.Arch
- Pixar.Tf
- Pixar.Gf
- Pixar.Js
- Pixar.Trace
- Pixar.Vt
- Pixar.Work
- Pixar.Plug
Pixar/Usd
- Pixar.Ar
- Pixar.Kind
- Pixar.Sdf
- Pixar.Pcp 🎉.
- Pixar.Usd 🎉🎉.
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What's Fixed
-
Resolved what SwiftPM considers to be "unstable versioning" in some community packages, which often causes headaches for the consumers of packages which depend on packages with "unstable versioning".
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Added a hotfix patch workaround for app bundles failing to compile due to some metal shader compilation errors in MXResources.
-
Resolved an issue where static initializers would lead to duplicate linker symbols because Pixar modules need to define their respective module name and link against the monolithic target instead of the individual libraries.
Usage
To use this release of Pixar's USD in your swift project, add the following to your Package.swift file:
dependencies: [
.package(url: "/~https://github.com/wabiverse/SwiftUSD.git", from: "23.8.20"),
]
Note
Zero prerequisites, just run swift build
in your own swift app, game, library, or plugin.

Note