Skip to content

Ping Pang Sept 15 2024

Compare
Choose a tag to compare
@tomgoddard tomgoddard released this 16 Sep 07:37

Made game run at 90 frames per second instead of 72 for smoother play.

Allowed rotating and translating table ("move table" in settings) so virtual table can be overlapped with a real table, and added a "hide table" option. This allows playing with pass-through video with just the ball and paddles computer generated. It turned out it works better leaving the virtual table shown. If a real table and no virtual table is used then when the ball goes off the end of the table and should be occluded by the table it is in fact seen through the table, because computer generated objects all appear in front of the pass-through video. This makes it hard to judge how far balls go off the end of the table. This could possibly be fixed in various ways, for instance by rendering the virtual table depth only (using Unity "ColorMask 0" in the shader).