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Releases: tomgoddard/PingPang

Ping Pang Sept 15 2024

16 Sep 07:37
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Made game run at 90 frames per second instead of 72 for smoother play.

Allowed rotating and translating table ("move table" in settings) so virtual table can be overlapped with a real table, and added a "hide table" option. This allows playing with pass-through video with just the ball and paddles computer generated. It turned out it works better leaving the virtual table shown. If a real table and no virtual table is used then when the ball goes off the end of the table and should be occluded by the table it is in fact seen through the table, because computer generated objects all appear in front of the pass-through video. This makes it hard to judge how far balls go off the end of the table. This could possibly be fixed in various ways, for instance by rendering the virtual table depth only (using Unity "ColorMask 0" in the shader).

Ping Pang September 8 2024

09 Sep 02:58
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Version for Quest 3, 2, and Pro. Best on Quest 3. APK can be side-loaded with SideQuest using a developer account.
Added pass-through video so it is easy to see obstacles (chairs, tables, ...) in room to avoid hitting them.
Fixed the orientation of the shakehands and penhold paddle grips.