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Fix stale buffers being referenced by a SpriteBatch after resizing. #1383

Fix stale buffers being referenced by a SpriteBatch after resizing.

Fix stale buffers being referenced by a SpriteBatch after resizing. #1383

Re-run triggered November 11, 2024 17:22
Status Success
Total duration 15m 38s
Artifacts 22

main.yml

on: push
Matrix: Android
Matrix: Windows
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Name Size
love-android-debug.apk Expired
32.8 MB
love-android-embed-record.aab Expired
109 MB
love-android-embed.aab Expired
109 MB
love-android-ps.aab Expired
109 MB
love-android-unstripped-debugsyms-Debug Expired
145 MB
love-android-unstripped-debugsyms-Release Expired
107 MB
love-android.apk Expired
23.5 MB
love-linux-x86_64.AppImage Expired
6.62 MB
love-macos Expired
13.2 MB
love-windows-arm64 Expired
7.55 MB
love-windows-arm64-dbg Expired
24.7 MB
love-windows-jitmodules Expired
58.5 KB
love-windows-x64 Expired
10.7 MB
love-windows-x64-dbg Expired
26.1 MB
love-x86_64-AppImage-debug Expired
50.5 MB
test-output-linux-opengl-success Expired
20.8 KB
test-output-linux-opengles-success Expired
20.9 KB
test-output-linux-vulkan Expired
20.6 KB
test-output-macos-metal-success Expired
21.1 KB
test-output-macos-opengl-success Expired
21.1 KB
test-output-windows-x64-opengl-success Expired
21 KB
test-output-windows-x64-opengles-success Expired
21 KB