refacto(dojo): implement interfaces for dojo-core contracts #581
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Few remarks on this refacto related to #578:
emit
method ofWorld
conflicts withEventEmitter
:I see two options here:
Using the explicit type each time we want to emit an event in
IWorld
interface impl.EventEmitter::emit(ref self, Struct {...});
Rename
emit -> emit_event
forIWorld
. (I have tried this way, let me know if you prefer the first one, as perhaps this will break the interface used by other games).During the implementation, I mostly trust the already existing code inside the contracts instead of the interfaces. And I updated the interfaces to match the contracts. Is that ok for you?
Add consistency to the documentation of the functions.