GDScript is the primary scripting language used by the Godot Game Engine.
This plugin adds filetype set, syntax highlighting, snippets and ctags for the most recent version (3.2 at the time of writing).
Using vim-plug:
Plug 'clktmr/vim-gdscript3'
mkdir -p ~/.vim/pack/plugins/start
pushd ~/.vim/pack/plugins/start
git clone /~https://github.com/Rubonnek/vim-gdscript3
popd
Colorscheme: base16-eighties
coc.nvim configuration
"languageserver": {
"godot": {
"host": "127.0.0.1",
"filetypes": ["gd", "gdscript3"],
"port": 6008
}
}
ALE configuration
if exists(':ALEInfo')
call ale#linter#Define('gdscript3', {
\ 'name': 'godot',
\ 'lsp': 'socket',
\ 'address': '127.0.0.1:6008',
\ 'project_root': 'project.godot',
\})
endif
MIT