TrinityCore Open Source MMO Framework (master = 11.1.0.59466, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.1.59069)
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Updated
Mar 2, 2025 - C++
TrinityCore Open Source MMO Framework (master = 11.1.0.59466, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.1.59069)
Complete Open Source and Modular solution for MMO
Eluna Lua Engine © for WoW Emulators
Eluna Lua Engine merged with Trinity 3.3.5
Navigationmesh Server for my bot based on the TrinityCore MMAP's and Recast & Detour
Derived from sunstrider-legacy and amied to provide fully open-sourced and playable trinity tbc core
Custom TrinityCore server with NPCBots and my own patches singleplayer-oriented
Mirror of https://gitlab.com/opfesoft/sol
TrinityCore Open Source MMO Framework (master = 11.0.5.57388 (Custom Stuff), 3.3.5 = 3.3.5a.12340 (Custom Stuff), cata classic = 4.4.1.57294)
Repository of a CactusEMU/SkyFireEMU/TrinityCore clone, further developed by iCe Online developer team (ice-wow.eu). This repository is already considered abandoned.
TrinityCore Open Source MMO Framework With Passive Anticheat and ElunaLuaEngine (3.3.5 = 3.3.5a.12340)
My Trinity Core Scripts, SQL, Releases
The Loki Project is an implementation of a client aimed at recreating the classic experience of one of the most iconic MMORPGs. This project is designed to maintain high fidelity to the original game while modernizing its internals for better performance and maintainability.
This project is a modified fork of the TrinityCore master repository. I have implemented a few custom changes that includes a quest skipper and had some ideas about a VIP system plus much more.
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