Flexible level editor
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Updated
Mar 3, 2025 - C++
Flexible level editor
🎨: RPG map maker (paint tool)
2D Skeletal Animation Creature Runtime for Godot Engine
Real-Time C++20 Game/App Engine. Built on data-driven design principles and agile software engineering.
VGA library for STM32F103C (BluePill) that can manipulate a screen with 28x30 tiles with 8x8 pixels each, in a total resolution of 224x240 pixels with 8 colors using a very low footprint
TileGameLib is a toolkit containing a pair of software libraries (one for C++, another for C#) for quick and easy development of tile-based, pseudo-8-bit games.
Visualization for "A*" pathfinding algorithm in a grid-based map developed with SFML, C++
A sliding block puzzle, whose solution is found using A* Search.
A Map editor / maker for my Platformer game.
A quick-start example to help you perform zooming and panning in Syncfusion Flutter Maps widget. In this example, you will learn how to use the zoomPanBehavior property of MapTileLayer and perform initial zooming, enabling double-tap zooming, setting min and max zoom levels. You will also learn about the zooming and panning callbacks, perform zo…
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