A simple and modern C++ quadtree implementation
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Updated
Mar 4, 2024 - C++
A simple and modern C++ quadtree implementation
A CPU side voxels to pixels rendering (voxel raycaster) project. Using a process over an octree to accelerate the ray.
Spatial cache data structures with python binding implementation.
Collision detection by space partitioning using a Quad Tree
Space Partitioning for Open Worlds
A balanced k-d tree which can partition three-dimensional space to organize/insert objects. Search operation is also available.
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