DirectX 11 Renderer written in C++11
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Updated
Jan 29, 2021 - C++
DirectX 11 Renderer written in C++11
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
A solar system simulator with Verlet, using OpenGL for displaying.
Shadow Detector
Ray tracer featuring primitive shapes, point lights, spot lights, area lights, shadows, reflections.
Shadow Image Recognizer
External components for ESPHome
a simple raytracer with reflections and shadows. occlusion calculated based on index of winning object
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