2D Multiplayer Online RPG with Unity and Mirror as Networking Framework. The purpose of building this app was to learn how Authoritative Servers do function.
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Updated
Jan 22, 2022 - C#
2D Multiplayer Online RPG with Unity and Mirror as Networking Framework. The purpose of building this app was to learn how Authoritative Servers do function.
A long term progressive resource management text based MMORPG being developed in Godot.
ClassicUO - an open source implementation of the Ultima Online Classic Client. modified by project dust765
Procedurally Generated MMO, Dungeon Crawler
A lightweight console client for the MMORPG Ryzom
Recently, the company is doing network-synchronized interactive gameplay, which is similar to the MMO in the game field. Therefore, I have verified some basic technical points based on the mature game engine Unity, and contributed to the open source community for your reference.
Alphastorms MMO Engine
socket based relay server to connect multiple clients of Dust765's fork of ClassicUO
POC of a little isometric multiplayer game with dynamic terrain I tried out a long time ago. (Demo videos in the youtube link below)
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