Mesh-Mesh and Triangle-Triangle Intersection tests based on the algorithm by Tomas Akenine-MΓΆller
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Updated
Jan 6, 2023 - Rust
Mesh-Mesh and Triangle-Triangle Intersection tests based on the algorithm by Tomas Akenine-MΓΆller
Graph-based glTF processing library.
An implementation of a half-edge data structure (DCEL) in purely safe Rust, using ghost-cell and typed arena allocation to deal with the cyclic nature of the data structure. The goal is to provide a safe (primary priority) and performant (secondary priority) library for mesh processing in Rust.
A tool to create pretty triangular mesh representations of images.
Python π static 2D/3D mesh utility library for computer graphics πΊ research π§βπ¬ and prototyping πͺ.
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