This game is based on Assembly 8086 architecture, which uses both software and hardware interrupts where functionality like Lifeline, Powers, Timer etc are handled by Multi-Tasking.
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Updated
May 3, 2019 - Assembly
This game is based on Assembly 8086 architecture, which uses both software and hardware interrupts where functionality like Lifeline, Powers, Timer etc are handled by Multi-Tasking.
A classic brick breaker game developed using 8086 Assembly language. The game features power-ups (bigger paddle, slower paddle, faster paddle) and a separate chat mode for player interaction.
⚒️ Brick breaker game using MASM-615 64 bits. Co-author: @minahil rashid
Brick Breaker Game in Assembly Language
Brick Breaker game made using assembly x8086 (masm) on DOSBox DOS Emulator (0.74.0.0).
This project is a Brick Breaker game. The game runs in DOSBox and is written in Assembly language.
A brick breaker game in x86 assembly language
This repository contains the source code for a simulation of Brick Breaker (1999) implemented entirely in Assembly Language (x86) using Microsoft Macro Assembler (MASM), as part of the final project for the Computer Organisation & Assembly Language (EE2003) course.
A simple brick breaker clone made for the Game Boy (Color)
A brick breakers desktop game developed by me as my assembly language project
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