Closed
Description
The fuzzy skin in 2.4.0alpha is working really well for me especially with modifiers to enable in specific locations however for some models it is quite tedious to make a separate stl to enable the fuzzy skin in the correct locations. A good implementation would be similar to the new paint on colours in 2.4.0alpha to be able to select the surfaces where fuzzy skin is required.
Here's an example where I used modifiers to get the finish I wanted but painting would have been easier