feat(node): support unavailable node handling #98
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Summary
Add
on_node_unavailable
that is dispatched whenNode.available
becomeFalse
Modify NodePool.nodes to return only available nodes, preventing players from attempting to connect to unavailable nodes.
Fix doesn't wait for ready
Node.connect
when reconnecting to the node.Checklist
task lint
to format code and my changes.task pyright
and fixed the relevant issues.