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chore: upgrade Rust to 1.64.0 #7669
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https://blog.rust-lang.org/2022/09/22/Rust-1.64.0.html Notable changes: * rust-analyzer is now available via rustup :o) * cargo supports "workspace inheritance". We can use this to cut some repeated deps and avoid repating rust-version everywhere. I'll handle that in a separate PR * poll_fn and ready! are stabilized, we might use them for some of our async stuff * add Nintendo Switch as tier 3 target so I guess we can run neard on switch now?
jakmeier
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nikurt
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https://blog.rust-lang.org/2022/09/22/Rust-1.64.0.html Notable changes: * rust-analyzer is now available via rustup :o) * cargo supports "workspace inheritance". We can use this to cut some repeated deps and avoid repating rust-version everywhere. I'll handle that in a separate PR * poll_fn and ready! are stabilized, we might use them for some of our async stuff * add Nintendo Switch as tier 3 target so I guess we can run neard on switch now?
nikurt
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mikroskeem
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Built using Rust 1.64.0 & includes near/nearcore#7669 to fix building with newer Rust.
nikurt
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https://blog.rust-lang.org/2022/09/22/Rust-1.64.0.html Notable changes: * rust-analyzer is now available via rustup :o) * cargo supports "workspace inheritance". We can use this to cut some repeated deps and avoid repating rust-version everywhere. I'll handle that in a separate PR * poll_fn and ready! are stabilized, we might use them for some of our async stuff * add Nintendo Switch as tier 3 target so I guess we can run neard on switch now?
nikurt
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https://blog.rust-lang.org/2022/09/22/Rust-1.64.0.html
Notable changes:
repeated deps and avoid repating rust-version everywhere. I'll handle
that in a separate PR
async stuff
switch now?