Lead Rendering Engineer, Materials and Shading @ Lucasfilm ADG
-
Lucasfilm
- San Francisco
- @SheriffStone@graphics.social
- @sheriffstone.bsky.social
Larry Gritz
lgritz
Software Architect @ Sony Pictures Imageworks
Sony Pictures Imageworks Vancouver, BC, Canada
Stefan Habel
StefanHabel
Visual Effects Software Developer 🇩🇪 |
Staff Production Engineer @ ILM 🇨🇦 |
Previously a Bladesmith @ Foundry 🇬🇧 |
~2700 commits to Katana
Industrial Light & Magic Unceded Vancouver, BC, Canada
Thomas Müller
Tom94
Principal research scientist @ NVIDIA. Passionate about advancing the field of machine learning. Also loves graphics, audio, and software engineering.
NVIDIA Zürich, Switzerland
Wenzel Jakob
wjakob
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering.
EPFL Lausanne, Switzerland
Nick Porcino
meshula
Gamedev & Virtual Production //
since 8 bit days 👾
Pixar Animation Studios Brigadoon