[3.x] Clear pending function states when reloading GDScript #56296
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Fixes #56116
Since reloading a GDScript frees previous
GDScriptFunction
s, pendingGDScriptFunctionState
s should also be cleared.The MRP won't crash after this PR. The animations won't be working after reload because they're done via an infinite loop with
yield()
sleeps. I don't think we can remap the function states to resume inside newly created functions, as they could be completely different.