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metal : use residency sets #11427
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metal : use residency sets #11427
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Great news - this change finally resolves the annoying overhead that I was observing. The only remaining question is how to implement this to be compatible with macOS < 15.0. Any suggestions? Edit: resolved |
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metal : use residency sets
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* metal : use residency sets ggml-ci * metal : restore commandBufferWithUnretainedReferences calls [no ci] * metal : release descriptors ggml-ci * metal : check env GGML_METAL_NO_RESIDENCY ggml-ci * metal : fix build + clean-up ggml-ci
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* metal : use residency sets ggml-ci * metal : restore commandBufferWithUnretainedReferences calls [no ci] * metal : release descriptors ggml-ci * metal : check env GGML_METAL_NO_RESIDENCY ggml-ci * metal : fix build + clean-up ggml-ci
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Apple Metal
https://en.wikipedia.org/wiki/Metal_(API)
build
Compilation issues
ggml
changes relating to the ggml tensor library for machine learning
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fix #10119
Using residency sets makes the allocated memory stay wired and eliminates almost completely the overhead observed in #10119. For example, on M2 Ultra, using 7B Q8_0 model the requests are ~250ms faster thanks to this change. It seems it is not necessary to attach the residency sets to the command queue and buffers, so the change is rather simple. For each buffer, we create an associated
MTLResidencySet
and add theMTLBuffer
objects to it. After that we commit it and request residency:/~https://github.com/ggerganov/llama.cpp/blob/225d2e0ca1d7a7e627f2cea4a43dd77a83b9f078/ggml/src/ggml-metal/ggml-metal.m#L1084-L1091
build: b9126fe (4561)
Metal backend changes
Checks the environment variable
GGML_METAL_NO_RESIDENCY
. If set, then no residency sets will be created, allowing the GPU memory to be collected by the OS after 1 second of inactivity. Generally, this should rarely be needed as it hurts the performance of the application, but keeping support just in case.