Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This fixes the ball orientation lock that occoured after a while playing.
The Skew Matrix produced more and more longer vectors in the orientation matrix.
Fix is to "kind of" normalize the single vectors inside the orientation matrix.
"Kind of": we don't need to normalize fully (dividing by sqrt(x^2+y^2+z^2)), since we don't use the vector lengthes anywhere (and also should not use them anywhere).
So we can divide by the sum of absolute values of x, y and z). Giving "somewhat" normalized vectors.
Also made the BallMovementsystem a little bit more clear, introducing some inbetween-vectors. I think the clearity is worth the small performance cost.
While analysing I added some comments about general ball-physics that may be useful in the future.