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@zanderso do you know what the right thing to do with the license is for the third_party dir? |
It looks like the license check script is happy with how you have things here modulo wanting the new license added to the golden. However, since the test shaders won't appear in the engine binary, as the license check script does in other places, I think it can skip the test shaders directory. |
zanderso
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LGTM
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…116843) * 6b1c0c23f [Impeller Scene] Convert vertex positions to match Impeller's clip space orientation (flutter/engine#38174) * 41ec2804a Roll Fuchsia Linux SDK from rRJIjuO-dPNCpCTd9... to 8O5rMR_ehMaL3YhZ5... (flutter/engine#38177) * 3dfd13f1d Roll Skia from 1b194c67700e to 491f5c134f76 (2 revisions) (flutter/engine#38182) * 690f0e81c Fix sampler offsets (flutter/engine#38170) * f24f2cc0a Roll Skia from 491f5c134f76 to 0d482f9fa8b3 (1 revision) (flutter/engine#38183) * fbb79e704 [Impeller Scene] Refactor Nodes/Meshes for simplicity and GLTF compatibility (flutter/engine#38180)
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* [impeller] dont remap floats * ++ * Update fragment_shader_test.dart * ++: * ++
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* [impeller] dont remap floats * ++ * Update fragment_shader_test.dart * ++: * ++
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* [Impeller] order metal samplers according to declared order and not usage order (#38115) * [Impeller] order metal samplers according to declared order and not use order * ++ * always enabl remapping * Revert "always enabl remapping" This reverts commit 2fffb05. * ++ * add test * ++ * ++ * only run on mac * Fix sampler offsets (#38170) * [impeller] dont remap floats * ++ * Update fragment_shader_test.dart * ++: * ++
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* [impeller] dont remap floats * ++ * Update fragment_shader_test.dart * ++: * ++
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…lutter#116843) * 6b1c0c23f [Impeller Scene] Convert vertex positions to match Impeller's clip space orientation (flutter/engine#38174) * 41ec2804a Roll Fuchsia Linux SDK from rRJIjuO-dPNCpCTd9... to 8O5rMR_ehMaL3YhZ5... (flutter/engine#38177) * 3dfd13f1d Roll Skia from 1b194c67700e to 491f5c134f76 (2 revisions) (flutter/engine#38182) * 690f0e81c Fix sampler offsets (flutter/engine#38170) * f24f2cc0a Roll Skia from 491f5c134f76 to 0d482f9fa8b3 (1 revision) (flutter/engine#38183) * fbb79e704 [Impeller Scene] Refactor Nodes/Meshes for simplicity and GLTF compatibility (flutter/engine#38180)
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Sampler offsets also need to be configured, as a sampled image is both an image and a sampler and they use different fields.
Additionally remove remmaping of floats. Even though this corrects the order in the shader, the logic we have for writing the floats into the storage buffer apparently accounts for this.