Set audio volume globally #7690
Labels
A-Audio
Sounds playback and modification
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
What problem does this solve or what need does it fill?
When you want to create a sound volume control system in your game It becomes really inconvenient to provide a volume to every
audio.play_with_settings()
call. So it would be nice to provide a way to set sound volume globally to avoid boilerplate code.Additional context
Also, it would be nice to have a possibility to set a volume to a specific sound type (e.g. Music, Weather, Ambient) in your game.
The text was updated successfully, but these errors were encountered: