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Pull requests: bevyengine/bevy
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Improve Rendering and layout for characters
C-Docs
An addition or correction to our documentation
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
TextSpan
docs
A-Text
#17415
opened Jan 17, 2025 by
rparrett
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Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Remove Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ViewVisibility
from UI nodes
A-Rendering
#17405
opened Jan 16, 2025 by
ickshonpe
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Reworked Segment types into their cartesian forms
A-Math
Fundamental domain-agnostic mathematical operations
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Rename Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
TargetCamera
to UiTargetCamera
A-Rendering
#17403
opened Jan 16, 2025 by
ickshonpe
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Make mocking picking events for bevy_ui easier
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Picking
Pointing at and selecting objects of all sorts
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Relationships (non-fragmenting, one-to-many)
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Add basic debug checks for read-only Entities, components, systems, and events
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
D-Unsafe
Touches with unsafe code in some way
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
UnsafeWorldCell
A-ECS
#17393
opened Jan 16, 2025 by
JoJoJet
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Add Load files from disk to use for things like images, models, and sounds
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
weak_handle!
convenience macro
A-Assets
#17384
opened Jan 15, 2025 by
SludgePhD
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fix: limit the number of concurrent load_internal calls to avoid exce…
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-iOS
Specific to the iOS mobile operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Change Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
World::try_despawn
and World::try_insert_batch
to return Result
A-ECS
Composable Pipeline Specialization
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17373
opened Jan 14, 2025 by
ecoskey
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docs: enhance documentation in Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
query.rs
to clarify borrowing rules
A-ECS
#17370
opened Jan 14, 2025 by
younes-io
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Text 2d alignment fix
A-Text
Rendering and layout for characters
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17365
opened Jan 14, 2025 by
ickshonpe
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Simplify usage of Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
EntityWorldMut::move_entity_from_remove
by making it a proper method
A-ECS
#17360
opened Jan 14, 2025 by
JaySpruce
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FromWorld
derive macro
A-ECS
#17352
opened Jan 13, 2025 by
ecoskey
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Unify picking backends
A-Picking
Pointing at and selecting objects of all sorts
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Add many_materials stress test
A-Rendering
Drawing game state to the screen
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17346
opened Jan 13, 2025 by
CrazyRoka
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Child spawning optimizations
A-ECS
Entities, components, systems, and events
A-Hierarchy
Parent-child entity hierarchies
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
#17339
opened Jan 13, 2025 by
aevyrie
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Change Camera.viewport_to_world_2d to rescale according to the rendering target's scaling factor
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Fix docs mistake in bevy_ecs::world
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#17336
opened Jan 13, 2025 by
berylllium
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Reflect and register the wireframe materials
A-Reflection
Runtime information about types
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17334
opened Jan 13, 2025 by
SludgePhD
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Improve
bevy_ecs
inspectability and add debugging methods.
#17331
opened Jan 12, 2025 by
AlephCubed
•
Draft
3 tasks done
Harden proc macro path resolution and add integration tests.
#17330
opened Jan 12, 2025 by
raldone01
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3 of 5 tasks
Full world cloning
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
#17316
opened Jan 11, 2025 by
eugineerd
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