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Pull requests list

Improve TextSpan docs A-Text Rendering and layout for characters C-Docs An addition or correction to our documentation S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17415 opened Jan 17, 2025 by rparrett Loading…
Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17413 opened Jan 17, 2025 by pcwalton Loading… 0.16
Remove ViewVisibility from UI nodes A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17405 opened Jan 16, 2025 by ickshonpe Loading…
Reworked Segment types into their cartesian forms A-Math Fundamental domain-agnostic mathematical operations C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#17404 opened Jan 16, 2025 by Sigma-dev Loading… 0.16
Rename TargetCamera to UiTargetCamera A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17403 opened Jan 16, 2025 by ickshonpe Loading…
Make mocking picking events for bevy_ui easier A-Input Player input via keyboard, mouse, gamepad, and more A-Picking Pointing at and selecting objects of all sorts A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17399 opened Jan 16, 2025 by alice-i-cecile Loading… 0.16
Relationships (non-fragmenting, one-to-many) A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#17398 opened Jan 16, 2025 by cart Loading… 0.16
Add basic debug checks for read-only UnsafeWorldCell A-ECS Entities, components, systems, and events C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples D-Unsafe Touches with unsafe code in some way S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17393 opened Jan 16, 2025 by JoJoJet Loading…
Add weak_handle! convenience macro A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17384 opened Jan 15, 2025 by SludgePhD Loading…
fix: limit the number of concurrent load_internal calls to avoid exce… A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-iOS Specific to the iOS mobile operating system S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17377 opened Jan 15, 2025 by Braymatter Loading… 0.16
Change World::try_despawn and World::try_insert_batch to return Result A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17376 opened Jan 14, 2025 by JaySpruce Loading… 0.16
Composable Pipeline Specialization A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17373 opened Jan 14, 2025 by ecoskey Loading…
docs: enhance documentation in query.rs to clarify borrowing rules A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17370 opened Jan 14, 2025 by younes-io Loading…
Text 2d alignment fix A-Text Rendering and layout for characters C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17365 opened Jan 14, 2025 by ickshonpe Loading…
Simplify usage of EntityWorldMut::move_entity_from_remove by making it a proper method A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17360 opened Jan 14, 2025 by JaySpruce Loading…
FromWorld derive macro A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17352 opened Jan 13, 2025 by ecoskey Loading…
Unify picking backends A-Picking Pointing at and selecting objects of all sorts D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#17348 opened Jan 13, 2025 by chompaa Loading… 0.16
Add many_materials stress test A-Rendering Drawing game state to the screen C-Benchmarks Stress tests and benchmarks used to measure how fast things are C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17346 opened Jan 13, 2025 by CrazyRoka Loading…
Child spawning optimizations A-ECS Entities, components, systems, and events A-Hierarchy Parent-child entity hierarchies C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#17339 opened Jan 13, 2025 by aevyrie Loading…
Change Camera.viewport_to_world_2d to rescale according to the rendering target's scaling factor A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#17338 opened Jan 13, 2025 by Suibeom Draft
Fix docs mistake in bevy_ecs::world A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#17336 opened Jan 13, 2025 by berylllium Loading…
Reflect and register the wireframe materials A-Reflection Runtime information about types A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17334 opened Jan 13, 2025 by SludgePhD Loading…
Harden proc macro path resolution and add integration tests.
#17330 opened Jan 12, 2025 by raldone01 Loading…
3 of 5 tasks
Full world cloning A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#17316 opened Jan 11, 2025 by eugineerd Loading…
ProTip! Exclude everything labeled bug with -label:bug.