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Foundry 10 #1079

Merged
merged 19 commits into from
Sep 9, 2022
Merged

Foundry 10 #1079

merged 19 commits into from
Sep 9, 2022

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wrycu
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@wrycu wrycu commented Sep 9, 2022

  • fixed attachments on weapons from compendium
    • reintroduced .data call when adding an attachment to a weapon from a compendium (this will generate a warning)
  • fixed importers
  • fixed remaining system call on drag-and-drop for adversaries
  • fixed qualities missing their ranks - cannot be viewed or set
  • fixed settings UI using old .data calls
  • fixed swa importer
  • fixed embeddeditem helpers

Wrycu and others added 18 commits September 3, 2022 20:55
* note: this commit has several incomplete changes which result in broken functionality (I'll add a comment on the issue)

StarWarsFoundryVTT#1066
Co-authored-by: Matt Stoolman <Esrin@users.noreply.github.com>
Co-authored-by: Matt Stoolman <Esrin@users.noreply.github.com>
* popout editor now properly retrieves current value
* attachments and qualities can be attached to weapons and ships

StarWarsFoundryVTT#1066
* fix specialization creation

StarWarsFoundryVTT#1066
* remove data call on adversary sheet

StarWarsFoundryVTT#1066
* fix item quality ranks

StarWarsFoundryVTT#1066
* fix data call in settings

StarWarsFoundryVTT#1066
@wrycu wrycu mentioned this pull request Sep 9, 2022
@Esrin Esrin changed the base branch from main to foundry-10 September 9, 2022 11:53
this.item.flags.starwarsffg.loaded = true;

const specializationTalents = data.system.talents;
const specializationTalents = data.data.talents;
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Is this one deliberately going from system to data?

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@wrycu wrycu Sep 9, 2022

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Yes, it is intentionally going to data.data. It doesn't generate a warning and breaks with system so I think this should be left as-is.

@Esrin Esrin merged commit b38dd41 into StarWarsFoundryVTT:foundry-10 Sep 9, 2022
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2 participants