Fix 3D rotation update in transform_to_position
#520
Merged
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Objective
Fixes #516.
Rotation is currently updated incorrectly in 3D by
transform_to_position
. It uses addition and subtraction instead of multiplication for quaternions. This causes clear desync betweenTransform
rotation andRotation
whenSyncConfig::position_to_transform
isfalse
and theTransform
is changed:2024-09-23.00-58-47.mp4
Solution
Fix the rotation update. We can also remove the normalization, because individual quaternion multiplications should remain normalized, assuming the inputs are normalized (and there aren't too many successive rotations).
Now, the desync is fixed:
2024-09-23.00-57-12.mp4