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messy log #845

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DreadKnight opened this issue Feb 9, 2016 · 1 comment
Closed

messy log #845

DreadKnight opened this issue Feb 9, 2016 · 1 comment
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abilities The issue is related to an unit ability or more brainstorm Still need to figure out details about this coding This issue requires some programming priority This should get fixed as soon as possible! visuals Various things that easily catch the eye

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@DreadKnight
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DreadKnight commented Feb 9, 2016

messy_log

Abolished's Wild Fire trap event logs could be grouped, having a (x2) or (x3) and summing up the damage.
Similar messages should always be grouped, while the number would be showcased after as (xNumber) and the time displayed would be of the latest event in the group.

@DreadKnight DreadKnight added coding This issue requires some programming visuals Various things that easily catch the eye abilities The issue is related to an unit ability or more labels Feb 9, 2016
@DreadKnight
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DreadKnight commented Feb 9, 2016

The log could be improved like this:

Impaler triggered Wild Fire Trap (x3)
Impaler is hit : 33 damage taken
Abolished uses Burning Heart (x3)
Impaler lost burn mastery point (x3)

and eventually if Wild Fire is upgraded:

Abolished burn mastery increased (x3)

The grouping would be done if Impaler's move was performed sideways, stepping on multiple traps in a single move.

This grouping can also improve situation for Greater Pyre.

@DreadKnight DreadKnight added the brainstorm Still need to figure out details about this label Feb 9, 2016
@DreadKnight DreadKnight added priority This should get fixed as soon as possible! and removed brainstorm Still need to figure out details about this labels Feb 10, 2016
@DreadKnight DreadKnight added the brainstorm Still need to figure out details about this label Sep 5, 2016
marcel-odya added a commit to marcel-odya/AncientBeast that referenced this issue Apr 30, 2018
The mesages are now stored as an array of objects.
The same messages now stack.

Resolves: FreezingMoon#845
DreadKnight added a commit that referenced this issue Apr 30, 2018
CyberBishop pushed a commit to CyberBishop/AncientBeast that referenced this issue Apr 20, 2023
The mesages are now stored as an array of objects.
The same messages now stack.

Resolves: FreezingMoon#845
CyberBishop pushed a commit to CyberBishop/AncientBeast that referenced this issue Apr 20, 2023
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abilities The issue is related to an unit ability or more brainstorm Still need to figure out details about this coding This issue requires some programming priority This should get fixed as soon as possible! visuals Various things that easily catch the eye
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