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game logs should be hashes #1262

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DreadKnight opened this issue Oct 15, 2017 · 0 comments
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game logs should be hashes #1262

DreadKnight opened this issue Oct 15, 2017 · 0 comments
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coding This issue requires some programming pipeline Affects how the project is being developed priority This should get fixed as soon as possible!

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DreadKnight commented Oct 15, 2017

G.gamelog.get() function should provide the log as a hash because the outcome is really complicated to copy since it now includes the match settings as well, while G.gamelog.play() should be able to read it.

Ideally all hashes should start with game initials and version number, for example AB-0.3-JK5SsaAH.....

@DreadKnight DreadKnight added coding This issue requires some programming Hacktoberfest pipeline Affects how the project is being developed priority This should get fixed as soon as possible! labels Oct 15, 2017
@DreadKnight DreadKnight added this to the 0.4 - Bounty Hunter milestone Oct 15, 2017
This was referenced Oct 15, 2017
@ktiedt ktiedt self-assigned this Oct 15, 2017
@ktiedt ktiedt mentioned this issue Oct 15, 2017
DreadKnight added a commit that referenced this issue Oct 15, 2017
Fixes #1262 - Added support for hashes and made it the default output…
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