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* starring project helps
pinning it to profile as well
* fixing typo
* wording tweaks
added emoji
* changed wording
made the whole thing a single line, because of OCD...
* tweaks
* mentioned starring
more OCD stuff
* Create LICENSE.md
* updated data.json for scavenger, to make ability cost appear online in UI
* Renamed utility.js to helper.js, moved matrices, array extensions and getDirectionFromDelta to helper.js FreezingMoon#1134
Matrices are now in util, since they are static arrays. All extensions
should go in here as well. If helper.js is getting too big. We should
move out f.e the extensions or matrices. It should help to
* fixed UI for start button
* stop music playing via game.js
* fixesFreezingMoon#1135
* delete loop, instead of comment out
* Revert "Renamed utility.js to helper.js, moved matrices, array extensions and getDirectionFromDelta to helper.js FreezingMoon#1134"
This reverts commit b5532a1.
* improved START button FreezingMoon#1124
also renamed another one; fixesFreezingMoon#1124
* improved pre-match screen display
for the embed in the Play page, kind hackish...
* FixesFreezingMoon#1146 by guarding against invalid object references
* fixesFreezingMoon#1105 - Avoid multiple deaths and bugs because of it by aborting takeDamage when already dead.
* FixesFreezingMoon#1098 - this may not be the best fix, but it appears typeOver forces the trap code to leverage the wrong display layer group for poisonous vine
* Utility cleanup
* Add Heroku generated app.json
* tweaked comment
lel
* FixesFreezingMoon#1154 and FreezingMoon#1155
Must have missed that out. Need to test all other abilities as well.
* Moved out a lot of code into different files
* Forgot to checking time.getTimer replacing
* fix: commented out playRandom on initial commit.
* Related to FreezingMoon#1123 - less DOM, less CSS, less JS == WIN!
* This removes the excessive copy rules from the Gruntfile
* Moved music.js to sound folder
* Massive cleanup
Fixed spelling of "hexs" it is "hexes" damnit.
Updated all uses of Array.prototype.each to Array.prototype.forEach and removed .each() from arrayextensions.js
Updated all uses of Array.prototype.filter to the native implementation and removed .filter() from arrayextensions.js (this was actually breaking Polymer)
Normalized a few loops so that 4 loops werent being used to do the work of 1 loop as well.
* More massive cleanup
* Be gone foul arrayextensions!
Howdy arrayUtils!
* Its dataaaaa not dataaaas
* Simple cleanup in how creature data is loaded
* remove type from data.json and generate it during load time for now
* FixesFreezingMoon#1168
* additional fix for FreezingMoon#1168
* less issues on click
removed hover state sprite, fixedFreezingMoon#1124 's remaining issues
* improved loading bar
not 100% happy about it; fixesFreezingMoon#1145
* This should fixFreezingMoon#1151
* Toxic Shroom tweaks
Fixed issues, more balanced, bigger support role, FreezingMoon#237
* detail tweak
* less cruft
discord as tool
* removed target blank attributes
as it's not working anyway
* wording
OCD stuff, fit line properly
* browser recommendations
* wording to line things up
OCD stuff again
* scroll to top link
:3
* ultimate boost
* longer string
Uncle Fungus' Frogger Jump ability shows up as usable, but no longer actually working, sigh.
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