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Pop tweaks #389
Pop tweaks #389
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…as both of those are urban/rural upper strata instead of one being upgrade of other
…as WWII), and set start_quality_of_life to match starting expected SoL for strata.
… 99 sol) is 53%/95% from mixed/private healthcare
if = { | ||
limit = { | ||
is_pop_type = investors | ||
} | ||
multiply = { | ||
value = 3 | ||
desc = QUALIFICATIONS_FAVORED_TYPE | ||
} | ||
} |
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yeah idk how I feel about investors being a preferred type for engineers. Most of the investors were meant to come from professionals since they represent the gilded class of workers that are more likely to move up a strata.
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investors and landlords are meant to be equivalent, why engineers would be more likely to be rural business owners rather than urban ones?
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Professionals work in urban buildings, engineers work in industry and rural buildings. I think the distinction makes sense.
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So:
Professionals <-> investors
Engineers <-> investors and landlords
Farmers <-> landlords
investors <-> landlords
That would be okay for favored types?
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Yeah, that sounds good
common/pop_types/cwp_clergy.txt
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@@ -7,7 +7,7 @@ | |||
111 | |||
} | |||
strata = middle | |||
start_quality_of_life = 8 | |||
start_quality_of_life = 10 |
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Clergy are meant to have a shittier QoL than someone working as an Academic, Engineer or Professional. Mostly bc being in the clergy doesn't really make you that much money.
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start_quality_of_life is only used for initialization, nothing else
Same with wealth effect scripts.
This means its effect is forgotten within first months of gameplay.
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Why, if its only used for initialization, does it need to move up to ten? What effect are you trying to achieve here?
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I reverted all changes to start_quality_of_life - I thought it was completely unused, or at least only used in such niche situation, that you wouldn't even notice it.
common/pop_types/cwp_creatives.txt
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@@ -7,7 +7,7 @@ | |||
169 | |||
} | |||
strata = middle | |||
start_quality_of_life = 8 | |||
start_quality_of_life = 10 |
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Creatives are amongst the poorest of the middle class barring Hollywood actors which we classify as "investors."
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Same as above
common/pop_types/cwp_investors.txt
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@@ -6,7 +6,7 @@ | |||
117 | |||
} | |||
strata = rich | |||
start_quality_of_life = 20 | |||
start_quality_of_life = 15 |
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Was 20 really to high?
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Same as above
@@ -46,6 +46,8 @@ | |||
} | |||
if = { | |||
limit = { | |||
is_pop_type = engineers |
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I agree with professionals here, not so much with engineers for reasons stated above.
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Well landlords used to be executives, and investors were meant to be more luxurious version of it.
Now its just rural/urban divide of upper class ownership.
So instead engineers shouldn't be more likely to become investors as well.
common/pop_types/cwp_landlords.txt
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@@ -6,7 +6,7 @@ | |||
125 | |||
} | |||
strata = rich | |||
start_quality_of_life = 18 | |||
start_quality_of_life = 15 |
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A landlord should have worse QoL than an Investor.
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doesn't affect game once initialized, so same as above
…tialization phase of game anyway
…(pop history wealth change on top of starting quality of life)
…orld, needs balancing pass
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this sign was intended to be negative, as otherwise the tech was only negative effects
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Interesting, so its effect is meant to counter latest sol literacy increase
Maybe it should decrease mortality as well? Not by much, more like -0.01
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We already have plenty of mortality decrease techs IMO. There's a tech rework in the branches, so I'm not that worried about a tech being kinda lame, but it should still have at least some redeeming factor. In this case, that factor is reducing the sol literacy increase.
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I'll revert change to tech then
Here is relationship between upper and middle strata qualifications: Professionals <-> investors Engineers <-> investors and landlords Farmers <-> landlords investors <-> landlords
… caused starving upper strata
…uced further wage stratification on init within of economy
…ror fix" This reverts commit 58d808a.
Investors is urban version of landlord, which is rural equivalent
This means qualifications also should mirror it.