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.NET DllExport with .NET Core support (aka 3F/DllExport aka DllExport.bat)

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.NET DllExport with .NET Core support (aka 3F/DllExport aka DllExport.bat)

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DllExport-help

[DllExport("Init", CallingConvention.Cdecl)]
[DllExport(CallingConvention.StdCall)]
// Cdecl is the default calling convention in .NET DllExport
[DllExport("MyFunc")]
[DllExport]

Based on UnmanagedExports that was created by Robert Giesecke. His page.

.NET DllExport is a different project that was developed by Denis Kuzmin 「 ☕ 」

Copyright (c) 2009-2015  Robert Giesecke
Copyright (c) 2016-2025  Denis Kuzmin <x-3F@outlook.com> github/3F

[ Quick start ] [ Examples: C++, C#, Java, ... ] -> { Wiki } { 🧪 Demo src }

For Lua, consider using LuNari

[DllExport]
public static int entrypoint(IntPtr L)
{
    using Lua<ILua53> lua = new("Lua.dll");
    ...
    lua.pushcclosure(L, onProc, 0);
    lua.setglobal(L, "onKeyDown");
    LuaNumber num = lua.tonumber<LuaNumber>(L, 7);
    ...
}

For working with unmanaged memory including native or binary data from the heap and binding between .NET and unmanaged native C/C++ etc, try Conari (Wiki. Quick-start)

[⏯]

[DllExport] // DllExportModifiedClassLibrary.dll
public static IntPtr callme(TCharPtr str, IntPtr structure)
{
    if(str != "Hello world!") return IntPtr.Zero;

    structure.Native().f<int>("x", "y").build(out dynamic v);
    if(v.x > v.y)
    {
        structure.Access().write<int>(8);
    }
    return new NativeArray<int>(-1, v.x, 1, v.y);
}

[⏯]

... // host side via C/C++, Java, Rust, Python, ... or even same dotnet C#
using NativeString<TCharPtr> ns = new("Hello world!");
using NativeStruct<Arg> nstruct = new(new Arg() { x = 7, y = 5 });

using dynamic l = new ConariX("DllExportModifiedClassLibrary.dll");
IntPtr ptr = l.callme<IntPtr>(ns, nstruct);

using NativeArray<int> nr = new(4, ptr); // (nstruct.Data.x == 8) != (nr[1] == 7)

.NET DllExport supports both Library (.dll) and Executable (.exe) PE modules.

[⏯] See also demo project here: /~https://github.com/3F/Examples/tree/master/DllExport/BasicExport

How does it work

Current features has been implemented through ILDasm & ILAsm that prepares all the necessary steps via .export directive (it's part of the ILAsm compiler, not CLR).

What inside ? how does work the .export directive ?

Read about format PE32/PE32+, start with grammar from asmparse and move to writer:

...
//yacc
if(PASM->m_pCurMethod->m_dwExportOrdinal == 0xFFFFFFFF)
{
  PASM->m_pCurMethod->m_dwExportOrdinal = $3;
  PASM->m_pCurMethod->m_szExportAlias = $6;
  if(PASM->m_pCurMethod->m_wVTEntry == 0) PASM->m_pCurMethod->m_wVTEntry = 1;
  if(PASM->m_pCurMethod->m_wVTSlot  == 0) PASM->m_pCurMethod->m_wVTSlot = $3 + 0x8000;
}
...
EATEntry*   pEATE = new EATEntry;
pEATE->dwOrdinal = pMD->m_dwExportOrdinal;
pEATE->szAlias = pMD->m_szExportAlias ? pMD->m_szExportAlias : pMD->m_szName;
pEATE->dwStubRVA = EmitExportStub(pGlobalLabel->m_GlobalOffset+dwDelta);
m_EATList.PUSH(pEATE);
...
// logic of definition of records into EXPORT_DIRECTORY (see details from PE format)
HRESULT Assembler::CreateExportDirectory()  
{
...
    IMAGE_EXPORT_DIRECTORY  exportDirIDD;
    DWORD                   exportDirDataSize;
    BYTE                   *exportDirData;
    EATEntry               *pEATE;
    unsigned                i, L, ordBase = 0xFFFFFFFF, Ldllname;
    ...
    ~ now we're ready to miracles ~ vtfxup thunk stubs and ~...

Read also my brief explanations here: AssemblyRef encoding / about mscoree / DllMain & the export-table / DllExport.dll / ordinals ...

How to get DllExport

Use directly latest stable DllExport.bat (~28 KB). Read Wiki

Note: NuGet features are not guaranteed [?] (tl;dr something may not work or not work properly)

Read [ Documentation ]

Build .NET DllExport from source

git clone /~https://github.com/3F/DllExport.git DllExport
cd DllExport

Call build.bat to build final binaries like DllExport.<version>.nupkg, Manager, tests, zip-archives, and related:

.\build Release

Note, this relies on vsSolutionBuildEvent scripting if you're using Visual Studio IDE.

Modified IL Assembler

We're using 3F's modified versions specially for .NET DllExport project

This helps to avoid some problems like this, or this, and more ...

To build minimal version:

.\build # ilasm -x64

Make sure you have installed CMake before build.

To build assembler and use exactly this compiled version with DllExport, command like:

.\build # ilasm -x64 & .\build Release

Alternatively you can get official compiled versions via NuGet

Or like:

:: ILAsm/9.3.0
.tools\gnt ILAsm & .\build Release