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Conversion to UT4
This section is for maps that are being converted to UT4, after using the UT Converter. Make sure you have followed the UT Converter instructions before reading this section.
$\color{#D29922}\textsf{\Large⚠\kern{0.2cm}\normalsize Warning:}$ This wiki page is under construction and not yet finished
See conversion video tutorial here: UT99 to UT4 - Map conversion tutorial [YouTube]
- Launch UT4 Editor from Epic Games Launcher
- Create a new empty map
- In Content Browser open the folder created by UT Converter:
It should be in '/Content/Converted/[MapName]' (note: was "/Content/RestrictedAssets/Maps/Wip/[MapName]" in some earlier version)
Click on Import button:
Select and import all texture files in folder:
C:/[Username]/Documents/UT4X-Converter/Converted/[converted_map_name]/Texture
After import is complete, having all the textures selected in content browser, right click and use 'Create Material'
Optional (masked textures):
Sometimes materials textures need to be masked and double-sided (e.g: leaves on a tree). To do so open material and set BlendMode=Masked, and Two Sided = True
Click again on 'Import' button
Select and import all sound files in folder:
C:/[Username]/Documents/UT4X-Converter/Converted/[converted_map_name]/Sound
After import, keep the selected sound file in content browser right click and use 'Create Cue':
Click again on 'Import' button
Select and import all staticmesh files from folder:
C:/Users/[Username]/Documents/UT4X-Converter/Converted/[converted_map_name]/StaticMesh
Leave the default import options and click on 'Import all':
Save all imported assets:
In main menu go to 'File -> Import into level ...':
By default, .t3d files are not visible for import, to do so , key in *.*
then select the .t3d files generated by UT Converter
After import, build level:
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