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Custom Android TextView to set Custom fonts for the whole App

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vrjgamer/VTextView

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VTextView

"Screenshot1"

####Custom Android TextView to set Custom fonts for the whole App

Getting Started

Prerequisities

minimum sdk version should be API 10

To Add this library

To add this library to your project, you need to follow the following steps:

People using gradle

  • Step 1. Add the JitPack repository to your build file Add it in your root build.gradle at the end of repositories:
      allprojects {
    		repositories {
    			...
    			maven { url "https://jitpack.io" }
    		}
    	}
  • Step 2. Add the dependency
      dependencies {
    	        implementation 'com.github.vrjgamer:VTextView:1.0'
    	}

People using maven

  • Step 1. Add the JitPack repository to your build file
      <repositories>
    		<repository>
    		    <id>jitpack.io</id>
    		    <url>https://jitpack.io</url>
    		</repository>
    	</repositories>
    
  • Step 2. Add the dependency
      <dependency>
    	    <groupId>com.github.vrjgamer</groupId>
    	    <artifactId>VTextView</artifactId>
    	    <version>1.0</version>
    	</dependency>

To Use this Library

To setup default font for your full project:

  • Add all your fonts to assets folder.

  • Create an Application class and Add the following code to make a default app font for the overall projects:

      public class App extentds Application{
        ...
          @Override
          public void onCreate() {
              super.onCreate();
              ...
              VFontManager.setDefaultAppFont(<Font-Name>);
              //example
              //VFontManager.setDefaultAppFont("avenir_italic.ttf");
              ...
          }
      }

or you could add particular fonts for each style:

     public class App extentds Application{
       ...
         @Override
         public void onCreate() {
             super.onCreate();
             ...
             VFontManager.setDefaultAppFont(<font-name>, VFontManager.STYLE_NORMAL);
             VFontManager.setDefaultAppFont(<font-name>, VFontManager.STYLE_BOLD);
             VFontManager.setDefaultAppFont(<font-name>, VFontManager.STYLE_ITALIC);
             //example
             //VFontManager.setDefaultAppFont("avenir_italic.ttf", VFontManager.STYLE_ITALIC);
             ...
         }
     }
  • To use VTextView Add to layout in your xml
  ...
    <com.vrjco.v.vtextview.VTextView
        android:id="@+id/tv"
        android:layout_width="match_parent"
        android:layout_height="50dp"
        android:gravity="center"
        android:text="@string/demo_text"
        android:textColor="#000"
        android:textSize="17dp" />
  ...

If you don't specify a fontName in the xml, it will use the default font assigned in the application class. If you specify a fontName, it will use it as a custom font.

  ...
  <com.vrjco.v.vtextview.VTextView
        android:id="@+id/tv"
        android:layout_width="match_parent"
        android:layout_height="50dp"
        android:gravity="center"
        android:text="@string/demo_text"
        android:textColor="#000"
        android:textSize="17dp"
        app:fontName="custom_font.ttf"
        />
  ...
  • To set Custom Font from your activity do this:
  ...
  VTextView tv = (VTextView) findViewById(R.id.tv);
  //example: setCustomFontFromAssetsName(<context>, <font-name>);
  tv.setCustomFontFromAssetsName(this, "custom_font.otf");
  ...
  • You can also use the VButtonView packaged in the library, to use a button with custom fonts:
  <com.vrjco.v.vtextview.VButtonView
        android:id="@+id/button"
        android:layout_width="match_parent"
        android:layout_height="50dp"
        android:text="Button"
        android:textColor="#000"
        android:textSize="25dp"
        android:background="#b2b2b2"
        android:layout_margin="10dp"
        android:gravity="center" />

in your activity:

  VButtonView button = (VButtonView) findViewById(R.id.button);
  //example: setCustomFontFromAssetsName(<context>, <font-name>);
  button.setCustomFontFromAssetsName(this, "custom_font3.ttf");

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