Command & Conquer: Remastered Collection
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Updated
Jan 16, 2025 - C++
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
Command & Conquer: Remastered Collection
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
Command and Conquer: Red Alert
An OpenGL RTS game engine written in C
Command and Conquer: Generals - Zero Hour
A Red Alert 2 mod for the OpenRA game engine
An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)
Command and Conquer Tiberian Dawn
An open source software stack for Real-Time Strategy research on mobile robots
Command and Conquer: Renegade
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
Open source RTS game running on the Spring/Recoil engine
An open source re-implementation of Generals : Zero Hour written in C++.
Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
A 3D RTS game implemented in Rust.
Command and Conquer: Modding Support
Lets build an RTS Game with Unreal Engine 4!