Distributed server for social and realtime games and apps.
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Updated
Feb 26, 2025 - Go
Distributed server for social and realtime games and apps.
The Unity SDK for LootLocker
Fab.io is a lightweight game backend framework written in Go (Golang).
Game Microservice In Action blog sample code
The gamedo is a distributed backend game server framework(under planning and developing).
This is the SDK (Software Development Kit) for interacting with LootLocker's powerful systems from your Godot game. It is a pure GDScript code package provided by the LootLocker team. LootLocker is a game backend-as-a-service that unlocks cross-platform systems so you can build, ship, and run your best games.
A little experimental yet modular backend based on node js for trading card games
Basic structure of a fight game in C
Asynchronous Turn-Based Game Backend - WIP
A Flutter based Game backend app for the game Casino Club. This app is aouthorised by admin to manage other users, authentication, transactionsns etc.
It's like conquest, but with more quest and more con
GameCloud is a backend-as-a-service (BaaS) platform that empowers game developers to quickly build and scale dynamic, turn-based multiplayer games.
A library for the backend of the boardgame Carcassonne
This if the backend for InfiniTD: an incremental, multiplayer tower defense game. The live version can be found at https://infinitd.rofer.me/
game-backend domain driven design
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