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Actually upload examples this time
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thecodewarrior committed Nov 29, 2020
1 parent 82a5472 commit 207ab69
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Binary file added example/Celeste - Any% IL Splits.zip
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15 changes: 15 additions & 0 deletions example/Celeste - Celestial Resort Any%.json
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{
"useFileTime": false,
"reset": "reset chapter",
"route": [
"start chapter 3 ## Start",
"08-a > 09-b ## Huge Mess",
"10-x > 11-x ## - Bottom",
"09-b > 10-c ## - Top",
"09-b > 11-b ## - Middle",
"09-b > 09-d ## Elevator Shaft",
"02-d > 00-d ## Presidential Suite",
"complete chapter 3"
]
}

1 change: 1 addition & 0 deletions example/Celeste - Celestial Resort Any%.lss
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<?xml version="1.0" encoding="UTF-8"?><Run version="1.8.0"><GameIcon/><GameName>Celeste</GameName><CategoryName>Celestial Resort Any%</CategoryName><Metadata><Run id=""/><Platform usesEmulator="False"/><Region/><SpeedrunComVariables/><CustomVariables/></Metadata><Offset>00:00:00.0000000</Offset><AttemptCount>0</AttemptCount><AttemptHistory/><Segments><Segment><Name>Start</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>Huge Mess</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>- Bottom</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>- Top</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>- Middle</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>Elevator Shaft</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>Presidential Suite</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment></Segments><AutoSplitterSettings/></Run>
11 changes: 11 additions & 0 deletions example/Celeste - Forsaken City Any%.json
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{
"useFileTime": false,
"reset": "reset chapter",
"route": [
"start chapter 1 ## Start",
"5 > 6 ## Crossing",
"9 > 9b ## Chasm",
"complete chapter 1"
]
}

1 change: 1 addition & 0 deletions example/Celeste - Forsaken City Any%.lss
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<?xml version="1.0" encoding="UTF-8"?><Run version="1.8.0"><GameIcon/><GameName>Celeste</GameName><CategoryName>Forsaken City Any%</CategoryName><Metadata><Run id=""/><Platform usesEmulator="False"/><Region/><SpeedrunComVariables/><CustomVariables/></Metadata><Offset>00:00:00.0000000</Offset><AttemptCount>0</AttemptCount><AttemptHistory/><Segments><Segment><Name>Start</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>Crossing</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>Chasm</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment></Segments><AutoSplitterSettings/></Run>
12 changes: 12 additions & 0 deletions example/Celeste - Golden Ridge Any%.json
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{
"useFileTime": false,
"reset": "reset chapter",
"route": [
"start chapter 4 ## Start",
"a-09 > b-00 ## Shrine",
"b-08 > c-00 ## Old Trail",
"c-08 > d-00 ## Cliff Face",
"complete chapter 4"
]
}

1 change: 1 addition & 0 deletions example/Celeste - Golden Ridge Any%.lss
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<?xml version="1.0" encoding="UTF-8"?><Run version="1.8.0"><GameIcon/><GameName>Celeste</GameName><CategoryName>Golden Ridge Any%</CategoryName><Metadata><Run id=""/><Platform usesEmulator="False"/><Region/><SpeedrunComVariables/><CustomVariables/></Metadata><Offset>00:00:00.0000000</Offset><AttemptCount>0</AttemptCount><AttemptHistory/><Segments><Segment><Name>Start</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>Shrine</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>Old Trail</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>Cliff Face</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment></Segments><AutoSplitterSettings/></Run>
13 changes: 13 additions & 0 deletions example/Celeste - Mirror Temple Any%.json
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{
"useFileTime": false,
"reset": "reset chapter",
"route": [
"start chapter 5 ## Start",
"a-13 > b-00 ## Depths",
"void > c-00 ## Unravelling",
"c-13 > d-00 ## Search",
"d-20 > e-00 ## Rescue",
"complete chapter 5"
]
}

1 change: 1 addition & 0 deletions example/Celeste - Mirror Temple Any%.lss
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<?xml version="1.0" encoding="UTF-8"?><Run version="1.8.0"><GameIcon/><GameName>Celeste</GameName><CategoryName>Mirror Temple Any%</CategoryName><Metadata><Run id=""/><Platform usesEmulator="False"/><Region/><SpeedrunComVariables/><CustomVariables/></Metadata><Offset>00:00:00.0000000</Offset><AttemptCount>0</AttemptCount><AttemptHistory/><Segments><Segment><Name>Start</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>Depths</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>Unravelling</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>Search</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>Rescue</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment></Segments><AutoSplitterSettings/></Run>
13 changes: 13 additions & 0 deletions example/Celeste - Old Site Any%.json
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{
"useFileTime": false,
"reset": "reset chapter",
"route": [
"start chapter 2 ## Start",
"d8 > d3 ## - Mirror",
"3x > 3 ## Intervention",
"10 > 2 ## - Escape",
"13 > end_0 ## Awake",
"complete chapter 2"
]
}

1 change: 1 addition & 0 deletions example/Celeste - Old Site Any%.lss
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<?xml version="1.0" encoding="UTF-8"?><Run version="1.8.0"><GameIcon/><GameName>Celeste</GameName><CategoryName>Old Site Any%</CategoryName><Metadata><Run id=""/><Platform usesEmulator="False"/><Region/><SpeedrunComVariables/><CustomVariables/></Metadata><Offset>00:00:00.0000000</Offset><AttemptCount>0</AttemptCount><AttemptHistory/><Segments><Segment><Name>Start</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>- Mirror</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>Intervention</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>- Escape</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>Awake</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment></Segments><AutoSplitterSettings/></Run>
9 changes: 9 additions & 0 deletions example/Celeste - Prologue.json
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{
"useFileTime": false,
"reset": "reset chapter",
"route": [
"start chapter 0",
"complete chapter 0"
]
}

1 change: 1 addition & 0 deletions example/Celeste - Prologue.lss
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<?xml version="1.0" encoding="UTF-8"?><Run version="1.8.0"><GameIcon/><GameName>Celeste</GameName><CategoryName>Prologue</CategoryName><Metadata><Run id=""/><Platform usesEmulator="False"/><Region/><SpeedrunComVariables/><CustomVariables/></Metadata><Offset>00:00:00.0000000</Offset><AttemptCount>0</AttemptCount><AttemptHistory/><Segments><Segment><Name>Prologue</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment></Segments><AutoSplitterSettings/></Run>
15 changes: 15 additions & 0 deletions example/Celeste - Reflection Any%.json
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{
"useFileTime": false,
"reset": "reset chapter",
"route": [
"start chapter 6 ## Start",
"start > 00 ## Lake",
"02b > 04 ## Hollows",
"20 > b-00 ## Reflection",
"b-03 > boss-00 ## Rock Bottom",
"boss-13 > boss-14 ## Escalation",
"boss-20 > after-00 ## Resolution",
"complete chapter 6"
]
}

1 change: 1 addition & 0 deletions example/Celeste - Reflection Any%.lss
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<?xml version="1.0" encoding="UTF-8"?><Run version="1.8.0"><GameIcon/><GameName>Celeste</GameName><CategoryName>Reflection Any%</CategoryName><Metadata><Run id=""/><Platform usesEmulator="False"/><Region/><SpeedrunComVariables/><CustomVariables/></Metadata><Offset>00:00:00.0000000</Offset><AttemptCount>0</AttemptCount><AttemptHistory/><Segments><Segment><Name>Start</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>Lake</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>Hollows</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>Reflection</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>Rock Bottom</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>- Escalation</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>Resolution</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment></Segments><AutoSplitterSettings/></Run>
15 changes: 15 additions & 0 deletions example/Celeste - The Summit Any%.json
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{
"useFileTime": false,
"reset": "reset chapter",
"route": [
"start chapter 7 ## Start",
"a-06 > b-00 ## 500 M",
"b-09 > c-00 ## 1000 M",
"c-09 > d-00 ## 1500 M",
"d-11 > e-00b ## 2000 M",
"e-13 > f-00 ## 2500 M",
"f-11 > g-00 ## 3000 M",
"complete chapter 7"
]
}

1 change: 1 addition & 0 deletions example/Celeste - The Summit Any%.lss
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<?xml version="1.0" encoding="UTF-8"?><Run version="1.8.0"><GameIcon/><GameName>Celeste</GameName><CategoryName>The Summit Any%</CategoryName><Metadata><Run id=""/><Platform usesEmulator="False"/><Region/><SpeedrunComVariables/><CustomVariables/></Metadata><Offset>00:00:00.0000000</Offset><AttemptCount>0</AttemptCount><AttemptHistory/><Segments><Segment><Name>Start</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>500 M</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>1000 M</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>1500 M</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>2000 M</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>2500 M</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment><Segment><Name>3000 M</Name><Icon/><SplitTimes><SplitTime name="Personal Best"/></SplitTimes><BestSegmentTime/><SegmentHistory/></Segment></Segments><AutoSplitterSettings/></Run>

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