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Button
doyousketch2 edited this page Sep 6, 2019
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Corresponds to:
Fl_Button
Inherits from:
Widget
fl.Button( int X, int Y, int W, int H, *str label ) ==> userdata Widget
-
fl.Button{ table entries } ==> userdata Widget
(table constructor syntax)
- methods defined for the
Widget
userdata type - properties defined for the
Widget
userdata type -
obj:clear()
(same as obj.value = 0) -
obj:set()
(same as obj.value = 1) -
obj:setonly()
(button on + others in group off) -
obj.value ==> bool status
get ( 1 on, 0 off ) -
obj.value = int status
set ( > 0 on, 0 off ) -
obj.down_box ==> str Fl_Boxtype
get Fl_Boxtype -
obj.down_box = str Fl_Boxtype
set Fl_Boxtype -
obj.shortcut ==> userdata
(shortcut key) -
obj.shortcut = int|str|userdata
(shortcut key) -
obj.down_color ==> userdata
get Fl_Color -
obj.down_color = int|userdata
set Fl_Color -
obj.type ==> str mode
get (see below) -
obj.type = str mode
set (see below)
Different behavior for the button can be selected by setting its
type
property / mode to one of:
-
"FL_NORMAL_BUTTON"
(the default) "FL_TOGGLE_BUTTON"
"FL_RADIO_BUTTON"