Releases: shaunabanana/unity-websocket-server
Releases · shaunabanana/unity-websocket-server
Fix overly aggressive connection checking
Bugfix for open/close events.
This release fixed a bug where the onOpen/onClose events were not invoked on the main thread. You should now be able to use these events normally.
Better protocol compliance. Handles closing connection. Inheritance.
This release adds support for the following:
- Now has full payload length support for non-fragmented data frames.
- Fixed a bug where a large frame may be read incompletely.
- You can use the library both in the inspector and through class inheritance.
- Better code structure and readability.
Multi-threading support, better compliance with protocol.
This release updates the following:
- The server now uses one thread to handle each incoming connection, therefore supporting multiple clients at the same time.
- The handshake checking now better complies with WebSocket protocol.
- Code is restructured, moving all protocol-related things to a separate file.
- Implemented various helpful classes, including
RequestHeader
,WebSocketConnection
, andWebSocketProtocol
.
Initial release
v0.1 Update README.md