Background and Overview | live
Guide the Albatross as he tidies up the beach while avoiding obstacles.
- Player earns points for each item picked up
- items include different pieces of trash littered on the sand
- each item has a point value
- Player has points deducted when hitting obstacles
- obstacles include firepits, and seal herds
- each obstacle deducts a number of points
- Endless runner, speed is constant
- over time the speed of the speed gets speedier
- Player can change Al's position using up + down keys a. to intercept trash b. to avoid obstacles
- links to Portfolio, Github and LinkedIn.
- Landing page with instructions
/src
- index.js
- /scripts
- Beach.js
- Trash.js
- Albatross.js
- Obstacle.js
- /styles
- canvas
- Monday March 2
- research Architecture and Technology
- finalize APIs
- implement schema
- Tuesday March 3
- make assets
- figure out game mechanics
- Wednesday March 4
- implement game mechanics, movements and scoring
- Thursday March 5
- stylelize
- Friday March 6
- brush up
- sound effects
- paralax effect
- social icons: /~https://github.com/konsav/social-icons