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Per-encoder resolutions #10259

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Oct 3, 2020
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9 changes: 8 additions & 1 deletion docs/feature_encoders.md
Original file line number Diff line number Diff line change
Expand Up @@ -32,13 +32,20 @@ Additionally, the resolution, which defines how many pulses the encoder register
#define ENCODER_RESOLUTION 4
```

It can also be defined per-encoder, by instead defining:

```c
#define ENCODER_RESOLUTIONS { 4, 2 }
```

## Split Keyboards

If you are using different pinouts for the encoders on each half of a split keyboard, you can define the pinout for the right half like this:
If you are using different pinouts for the encoders on each half of a split keyboard, you can define the pinout (and optionally, resolutions) for the right half like this:

```c
#define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a }
#define ENCODERS_PAD_B_RIGHT { encoder1b, encoder2b }
#define ENCODER_RESOLUTIONS_RIGHT { 2, 4 }
```

## Callbacks
Expand Down
24 changes: 20 additions & 4 deletions quantum/encoder.c
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@
// for memcpy
#include <string.h>

#ifndef ENCODER_RESOLUTION
#if !defined(ENCODER_RESOLUTIONS) && !defined(ENCODER_RESOLUTION)
# define ENCODER_RESOLUTION 4
#endif

Expand All @@ -34,6 +34,9 @@
#define NUMBER_OF_ENCODERS (sizeof(encoders_pad_a) / sizeof(pin_t))
static pin_t encoders_pad_a[] = ENCODERS_PAD_A;
static pin_t encoders_pad_b[] = ENCODERS_PAD_B;
#ifdef ENCODER_RESOLUTIONS
static uint8_t encoder_resolutions[] = ENCODER_RESOLUTIONS;
#endif

#ifndef ENCODER_DIRECTION_FLIP
# define ENCODER_CLOCKWISE true
Expand Down Expand Up @@ -65,9 +68,15 @@ void encoder_init(void) {
if (!isLeftHand) {
const pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT;
const pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT;
# if defined(ENCODER_RESOLUTIONS_RIGHT)
const uint8_t encoder_resolutions_right[] = ENCODER_RESOLUTIONS_RIGHT;
# endif
for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
encoders_pad_a[i] = encoders_pad_a_right[i];
encoders_pad_b[i] = encoders_pad_b_right[i];
# if defined(ENCODER_RESOLUTIONS_RIGHT)
encoder_resolutions[i] = encoder_resolutions_right[i];
# endif
}
}
#endif
Expand All @@ -87,19 +96,26 @@ void encoder_init(void) {

static void encoder_update(int8_t index, uint8_t state) {
uint8_t i = index;

#ifdef ENCODER_RESOLUTIONS
int8_t resolution = encoder_resolutions[i];
#else
int8_t resolution = ENCODER_RESOLUTION;
#endif

#ifdef SPLIT_KEYBOARD
index += thisHand;
#endif
encoder_pulses[i] += encoder_LUT[state & 0xF];
if (encoder_pulses[i] >= ENCODER_RESOLUTION) {
if (encoder_pulses[i] >= resolution) {
encoder_value[index]++;
encoder_update_kb(index, ENCODER_COUNTER_CLOCKWISE);
}
if (encoder_pulses[i] <= -ENCODER_RESOLUTION) { // direction is arbitrary here, but this clockwise
if (encoder_pulses[i] <= -resolution) { // direction is arbitrary here, but this clockwise
encoder_value[index]--;
encoder_update_kb(index, ENCODER_CLOCKWISE);
}
encoder_pulses[i] %= ENCODER_RESOLUTION;
encoder_pulses[i] %= resolution;
}

void encoder_read(void) {
Expand Down