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fix: cab anim pass has to be before group dynamics to prevent issues #381

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Mar 20, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@
using Chocopoi.DressingTools.OneConf.Animations;
using Chocopoi.DressingTools.OneConf.Cabinet.Modules.BuiltIn;
using Chocopoi.DressingTools.OneConf.Serialization;
using Chocopoi.DressingTools.OneConf.Wearable.Passes;
using Newtonsoft.Json.Linq;
using UnityEditor;
#if DT_VRCSDK3A
Expand All @@ -33,7 +34,10 @@ internal class CabinetAnimCabinetModuleProvider : CabinetModuleProvider
[ExcludeFromCodeCoverage] public override string FriendlyName => "Cabinet Animation";
[ExcludeFromCodeCoverage] public override bool AllowMultiple => false;
[ExcludeFromCodeCoverage]
public override BuildConstraint Constraint => InvokeAtStage(BuildStage.Generation).Build();
public override BuildConstraint Constraint =>
InvokeAtStage(BuildStage.Generation)
.AfterPass<GroupDynamicsWearablePass>()
.Build();

public override IModuleConfig DeserializeModuleConfig(JObject jObject)
{
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2 changes: 1 addition & 1 deletion package.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"name": "com.chocopoi.vrc.dressingtools",
"displayName": "DressingTools",
"version": "2.3.0-beta",
"version": "2.3.0-beta.1",
"unity": "2019.4",
"description": "A simple but advanced, non-destructive cabinet system.",
"author": {
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