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Reduce broadcast range for container updates #3664

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Sep 17, 2021
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6 changes: 3 additions & 3 deletions src/container.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -221,7 +221,7 @@ bool Container::isHoldingItem(const Item* item) const
void Container::onAddContainerItem(Item* item)
{
SpectatorVec spectators;
g_game.map.getSpectators(spectators, getPosition(), false, true, 2, 2, 2, 2);
g_game.map.getSpectators(spectators, getPosition(), false, true, 1, 1, 1, 1);

//send to client
for (Creature* spectator : spectators) {
Expand All @@ -237,7 +237,7 @@ void Container::onAddContainerItem(Item* item)
void Container::onUpdateContainerItem(uint32_t index, Item* oldItem, Item* newItem)
{
SpectatorVec spectators;
g_game.map.getSpectators(spectators, getPosition(), false, true, 2, 2, 2, 2);
g_game.map.getSpectators(spectators, getPosition(), false, true, 1, 1, 1, 1);

//send to client
for (Creature* spectator : spectators) {
Expand All @@ -253,7 +253,7 @@ void Container::onUpdateContainerItem(uint32_t index, Item* oldItem, Item* newIt
void Container::onRemoveContainerItem(uint32_t index, Item* item)
{
SpectatorVec spectators;
g_game.map.getSpectators(spectators, getPosition(), false, true, 2, 2, 2, 2);
g_game.map.getSpectators(spectators, getPosition(), false, true, 1, 1, 1, 1);

//send change to client
for (Creature* spectator : spectators) {
Expand Down