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.PHONY = all wii gc wii-clean gc-clean wii-run gc-run | ||
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all: wii gc | ||
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clean: wii-clean gc-clean | ||
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clean-all: clean wii-clean-cpus | ||
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wii: | ||
$(MAKE) -f Makefile.wii | ||
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wii-clean: | ||
$(MAKE) -f Makefile.wii clean | ||
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wii-clean-cpus: | ||
$(MAKE) -f Makefile.wii cpus-clean | ||
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wii-run: | ||
$(MAKE) -f Makefile.wii run | ||
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gc: | ||
$(MAKE) -f Makefile.gc | ||
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gc-clean: | ||
$(MAKE) -f Makefile.gc clean | ||
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gc-clean-cpus: | ||
$(MAKE) -f Makefile.gc cpus-clean | ||
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gc-run: | ||
$(MAKE) -f Makefile.gc run |
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#--------------------------------------------------------------------------------- | ||
# Clear the implicit built in rules | ||
#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(DEVKITPPC)),) | ||
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC") | ||
endif | ||
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include $(DEVKITPPC)/gamecube_rules | ||
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#--------------------------------------------------------------------------------- | ||
# TARGET is the name of the output | ||
# BUILD is the directory where object files & intermediate files will be placed | ||
# SOURCES is a list of directories containing source code | ||
# INCLUDES is a list of directories containing extra header files | ||
#--------------------------------------------------------------------------------- | ||
TARGET := neocd-rx_cube | ||
TARGETDIR := executables | ||
BUILD := build_cube | ||
SOURCES := src/fileio src src/cdaudio src/cdrom src/z80i \ | ||
src/memory src/pd4990a src/cpu src/input src/video \ | ||
src/mcard src/sound | ||
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INCLUDES := src/z80 src/m68000 $(SOURCES) | ||
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#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
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CFLAGS = -O3 -Wall $(MACHDEP) $(INCLUDE) \ | ||
-fstrict-aliasing -fomit-frame-pointer \ | ||
-DTHREADED_AUDIO | ||
CXXFLAGS = $(CFLAGS) | ||
LDFLAGS = $(MACHDEP) -Wl,-Map,$(notdir $@).map | ||
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#--------------------------------------------------------------------------------- | ||
# any extra libraries we wish to link with the project | ||
#--------------------------------------------------------------------------------- | ||
LIBS := -lfat -logc -lm -lz -lmad -ldb -L ./../build_cpu -lz80 -lmc68000 | ||
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#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := $(PORTLIBS) | ||
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#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
#--------------------------------------------------------------------------------- | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) | ||
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export DEPSDIR := $(CURDIR)/$(BUILD) | ||
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#--------------------------------------------------------------------------------- | ||
# automatically build a list of object files for our project | ||
#--------------------------------------------------------------------------------- | ||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | ||
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#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
export LD := $(CC) | ||
else | ||
export LD := $(CXX) | ||
endif | ||
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export OFILES := $(addsuffix .o,$(BINFILES)) \ | ||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \ | ||
$(sFILES:.s=.o) $(SFILES:.S=.o) | ||
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#--------------------------------------------------------------------------------- | ||
# build a list of include paths | ||
#--------------------------------------------------------------------------------- | ||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
-I$(CURDIR)/$(BUILD) \ | ||
-I$(LIBOGC_INC) | ||
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#--------------------------------------------------------------------------------- | ||
# build a list of library paths | ||
#--------------------------------------------------------------------------------- | ||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \ | ||
-L$(LIBOGC_LIB) | ||
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export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET) | ||
.PHONY: $(BUILD) clean cpus cpus-clean | ||
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#--------------------------------------------------------------------------------- | ||
$(BUILD): | ||
@if test -d build_cpus; then echo ""; else [ -d $@ ] || mkdir -p build_cpu; cd src/m68000 && $(MAKE);cd ..; cd ..; cd src/z80 && $(MAKE); fi | ||
@[ -d $@ ] || mkdir -p $@ | ||
@echo "" | ||
@echo "*** NeoCD RX Gamecube ******************************************************" | ||
@[ -d $(TARGETDIR) ] || mkdir -p $(TARGETDIR) | ||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.gc | ||
@echo "*************************************************************** Yay! \o/ ***" | ||
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#--------------------------------------------------------------------------------- | ||
clean: | ||
@echo clean gc... | ||
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol | ||
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cpus: | ||
@[ -d $@ ] || mkdir -p build_cpu | ||
@cd src/m68000 && $(MAKE) | ||
@cd src/z80 && $(MAKE) | ||
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cpus-clean: | ||
@rm -fr build_cpu | ||
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#--------------------------------------------------------------------------------- | ||
all: cpus $(BUILD) | ||
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clean-all: clean cpus-clean | ||
#--------------------------------------------------------------------------------- | ||
run: | ||
dolphin-emu -e $(OUTPUT).elf | ||
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run-dol: | ||
$(DEVKITPRO)/emulators/gcube/gcube $(OUTPUT).dol | ||
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#--------------------------------------------------------------------------------- | ||
else | ||
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DEPENDS := $(OFILES:.o=.d) | ||
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
$(OUTPUT).dol: $(OUTPUT).elf | ||
$(OUTPUT).elf: $(OFILES) | ||
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#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- |
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@@ -0,0 +1,147 @@ | ||
#--------------------------------------------------------------------------------- | ||
# Clear the implicit built in rules | ||
#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(DEVKITPPC)),) | ||
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC") | ||
endif | ||
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include $(DEVKITPPC)/wii_rules | ||
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#--------------------------------------------------------------------------------- | ||
# TARGET is the name of the output | ||
# BUILD is the directory where object files & intermediate files will be placed | ||
# SOURCES is a list of directories containing source code | ||
# INCLUDES is a list of directories containing extra header files | ||
#--------------------------------------------------------------------------------- | ||
TARGET := neocd-rx_wii | ||
TARGETDIR := executables | ||
BUILD := build_wii | ||
SOURCES := src/fileio src src/cdaudio src/cdrom src/z80i \ | ||
src/memory src/pd4990a src/cpu src/input src/video \ | ||
src/mcard src/sound | ||
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INCLUDES := src/z80 src/m68000 $(SOURCES) | ||
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#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
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CFLAGS = -O3 -fomit-frame-pointer -mrvl -Wall -Wno-strict-aliasing $(MACHDEP) $(INCLUDE) -DHW_RVL \ | ||
-DTHREADED_AUDIO | ||
CXXFLAGS = $(CFLAGS) | ||
LDFLAGS = $(MACHDEP) -Wl,-Map,$(notdir $@).map | ||
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#--------------------------------------------------------------------------------- | ||
# any extra libraries we wish to link with the project | ||
#--------------------------------------------------------------------------------- | ||
LIBS := -ldi -lfat -lwiiuse -lbte -logc -lm -lz -lmad -L ./../build_cpu -lz80 -lmc68000 | ||
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#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := $(PORTLIBS) | ||
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#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
#--------------------------------------------------------------------------------- | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) | ||
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export DEPSDIR := $(CURDIR)/$(BUILD) | ||
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#--------------------------------------------------------------------------------- | ||
# automatically build a list of object files for our project | ||
#--------------------------------------------------------------------------------- | ||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | ||
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#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
export LD := $(CC) | ||
else | ||
export LD := $(CXX) | ||
endif | ||
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export OFILES := $(addsuffix .o,$(BINFILES)) \ | ||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \ | ||
$(sFILES:.s=.o) $(SFILES:.S=.o) | ||
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#--------------------------------------------------------------------------------- | ||
# build a list of include paths | ||
#--------------------------------------------------------------------------------- | ||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
-I$(CURDIR)/$(BUILD) \ | ||
-I$(LIBOGC_INC) | ||
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#--------------------------------------------------------------------------------- | ||
# build a list of library paths | ||
#--------------------------------------------------------------------------------- | ||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \ | ||
-L$(LIBOGC_LIB) | ||
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export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET) | ||
.PHONY: $(BUILD) clean cpus cpus-clean | ||
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#--------------------------------------------------------------------------------- | ||
$(BUILD): | ||
@if test -d build_cpus; then echo ""; else [ -d $@ ] || mkdir -p build_cpu; cd src/m68000 && $(MAKE);cd ..; cd ..; cd src/z80 && $(MAKE); fi | ||
@[ -d $@ ] || mkdir -p $@ | ||
@echo "" | ||
@echo "*** NeoCD RX Wii ******************************************************" | ||
@[ -d $(TARGETDIR) ] || mkdir -p $(TARGETDIR) | ||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.wii | ||
@echo "*************************************************************** Yay! \o/ ***" | ||
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#--------------------------------------------------------------------------------- | ||
clean: | ||
@echo clean wii... | ||
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol | ||
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cpus: | ||
@[ -d $@ ] || mkdir -p build_cpu | ||
@cd src/m68000 && $(MAKE) | ||
@cd src/z80 && $(MAKE) | ||
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cpus-clean: | ||
@rm -fr build_cpu | ||
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#--------------------------------------------------------------------------------- | ||
all: cpus $(BUILD) | ||
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clean-all: clean cpus-clean | ||
#--------------------------------------------------------------------------------- | ||
run: | ||
dolphin-emu -e $(OUTPUT).elf | ||
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run-dol: | ||
$(DEVKITPRO)/emulators/gcube/gcube $(OUTPUT).dol | ||
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#--------------------------------------------------------------------------------- | ||
else | ||
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DEPENDS := $(OFILES:.o=.d) | ||
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
$(OUTPUT).dol: $(OUTPUT).elf | ||
$(OUTPUT).elf: $(OFILES) | ||
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#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- |
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> | ||
<app version="2"> | ||
<name>NeoCD RX</name> | ||
<coder>NiuuS</coder> | ||
<version>1.0.02</version> | ||
<release_date>20230403142522</release_date> | ||
<short_description>Neo Geo CD Emulator</short_description> | ||
<long_description>Features: | ||
- Wiimote, Wiimote Plus, Wiimote+Nunchuk, and GameCube controller support | ||
- Neo Geo CD Virtual Memory Card saving to SD/USB or physical GameCube card for max nostalgia! | ||
- Region select for uncut content and extra languages | ||
- Super fast loading times, unlike the original console! | ||
- UStealth USB devices support | ||
- SD/SDHC, USB, WKF (GameCube), IDE-EXI V1, DVD support | ||
- Sound FX / Music 3-Band equalizer | ||
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NeoCDRX is a Neo-Geo CD/CDZ emulator, running on the GameCube, Wii, and Wii U's Virtual Wii, forked from NEO-CD REDUX. | ||
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Please read the NeoCDRX_manual.pdf included in the zip. | ||
/~https://github.com/niuus/NeoCDRX | ||
</long_description> | ||
<no_ios_reload/> | ||
</app> |
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