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changed
changed the game loop.
added scene system. You can now create many scenes and switch between them. A scene has a load and update function. A scene will remove all its content when a different scene is loaded.
improved ray marching api.
changed how lights are added.
features
added sdf shader to library for using ray marching distance functions.
added shadows to ray marching.
added ambient occlusion to ray marcher
bugfixes
fixed memory leaks.
ray marching now works with different window resolutions