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Right now we render OBJs one scanline ahead into a buffer, as hardware seems to do.
However in the same scanline we also fetch the palette data and apply horizontal mosaic. I think that this might not be accurate, therefore: research what the correct behaviour is and implement it.
The text was updated successfully, but these errors were encountered:
Right now we render OBJs one scanline ahead into a buffer, as hardware seems to do.
However in the same scanline we also fetch the palette data and apply horizontal mosaic. I think that this might not be accurate, therefore: research what the correct behaviour is and implement it.
The text was updated successfully, but these errors were encountered: