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V0.34.1 Released

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@fuzhenn fuzhenn released this 14 Mar 08:42
· 5 commits to master since this release

Bug修改

  • 解决 i3dm 数据因为采用enuToFixedFrame方式,精度不足造成的数据偏移 maptalks/issues#628
  • 解决因为压缩顶点数据,造成渲染日本政府发布的城市模型会爆内存的问题,取消顶点压缩后解决
  • 打开ground的cull face,让镜头在地下时地面消失
  • 解决GLTFMarker打开bloom后,无法关闭的问题 maptalks/issues#630

Bug fixes

  • Solved the problem that i3dm data was shifted due to the lack of precision in the enuToFixedFrame method. maptalks/issues#628
  • Solved the problem that rendering city models released by the Japanese government would burst memory due to compression of vertex data, solved by removing vertex compression.
  • Open the cull face of ground, so that the ground disappears when the camera is underground.
  • Solve the problem that GLTFMarker can't be closed when bloom is opened. maptalks/issues#630