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Solved the problem that i3dm data was shifted due to the lack of precision in the enuToFixedFrame method. maptalks/issues#628
Solved the problem that rendering city models released by the Japanese government would burst memory due to compression of vertex data, solved by removing vertex compression.
Open the cull face of ground, so that the ground disappears when the camera is underground.
Solve the problem that GLTFMarker can't be closed when bloom is opened. maptalks/issues#630