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liamhays committed Sep 5, 2021
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\newcommand{\chippin}{\texttt}
\newcommand{\model}{\textsf}

% TODO: What is the LED blinking voltage?
% TODO: what's the output voltage of the Car Adapter?
% It's 800 mA at 9V


\begin{document}
\section{About This Document}
Expand Down Expand Up @@ -101,6 +103,7 @@ \section{Power Input Section}
$C_{10}$ and $C_{11}$.

\subsection{Batteries and Chemistry}
\label{sec:batteries_chemistry}
For this section, reference the graphs at
\url{https://www.powerstream.com/AA-tests.htm}. The various battery
facts and statistics I state here are from the graphs on this
Expand Down Expand Up @@ -135,6 +138,7 @@ \subsection{Batteries and Chemistry}
% briefly power on if a cartridge wasn't inserted well? That sounds
% like SCP to me.
\subsection{DC Jack Switching}
\label{sec:jack_switching}
Note: this subsection describes the DC jack in an American Game
Gear. For a European model (see Section \ref{sec:plug_dimensions}),
switch the polarities of the jack.
Expand Down Expand Up @@ -166,6 +170,20 @@ \subsection{DC Jack Switching}
2. This means that $D_6$ is completely extraneous, likely a remnant
from some old design.

\subsection{Switching While Powered On}
The Game Gear can change power sources from the DC jack to the
batteries (or vice versa) on the fly, while powered on. However, this
causes the power to flicker for long enough that the console resets,
on both plugging in and unplugging the DC plug.

There probably isn't a good way to solve this aside from a very
fast-switching diode (a Schottky diode or similar). What it does
indicate, though, is that the recovery time for $D_1$ is longer than
the frequency of the switcher on at least the \qty{5}{\volt} output,
and probably the \qty{34}{\volt} output (I'm not sure of this, but the
screen doesn't seem to flicker in the same way as it does when the
console is power-cycled).

\subsection{Plug Dimensions and Switch}
\label{sec:plug_dimensions}
An American unit will use the uppermost power input block (labeled
Expand Down Expand Up @@ -198,33 +216,74 @@ \subsection{Plug Dimensions and Switch}
\subsection{Input Voltage}
This is an area that is actually very confusing, especially if you're
trying to build your own power cord, like I did. The Game Gear case
labels the power jack as \texttt{DC 9V}. However, the official Sega
power supply (model \model{MK-2103}) for the Game Gear is
\qty{10}{\volt}. Clearly, the voltages don't match---why doesn't this
cause a problem?
labels the power jack as \texttt{DC 9V}. The official Game Gear Car
Adapter outputs \qty{9}{\volt}. However, the official Sega wall wart
(model \model{MK-2103}) for the Game Gear is \qty{10}{\volt}. The
voltages don't match---why doesn't this cause a problem?

The exact input voltage doesn't matter too much, within reason,
because:

\begin{enumerate}
\item An alkaline AA will only be at \qty{1.5}{\volt} for the first
few minutes of its life, at the discharge rate used by the Game
Gear. From there, it will slowly drop to about \qty{1}{\volt}, where
the voltage will drop sharply. This means that the voltage will be
at about $\qty{1.3}{\volt} \times{} 6 = \qty{7.8}{\volt}$, give or
take. This is clearly far beneath the optimal \qty{9}{\volt} (or
even \qty{10}{\volt}) that Sega suggests one should be using.
few minutes of its life (see Section \ref{sec:batteries_chemistry}),
at the discharge rate used by the Game Gear. From there, it slowly
drops. This means that the average input voltage will be about
$\qty{1.3}{\volt} \times{} 6 = \qty{7.8}{\volt}$. Clearly, this is
far beneath the optimal \qty{9}{\volt} (or even \qty{10}{\volt})
that Sega suggests one should be using, but the console is tolerant
and works fine.
\item The \model{MB3775} can operate from \qty{3.6}{\volt} to
\qty{18}{\volt}.
\item The error amplifier means that the precise value of \Vcc{}
doesn't matter (within reasonable limit), as the chip's output will
adjust to compensate.
\qty{18}{\volt}. It is designed to significantly adjust the
switching regulators in response to \Vcc{}, among other factors.
%\item The error amplifier means that the precise value of \Vcc{}
% doesn't matter (within reasonable limit), as the chip's output will
% adjust to compensate.
\end{enumerate}

All this is to say that the power circuit is designed to work fine
with a significant (at least $\pm{}\qty{2}{\volt}$, and probably even
greater) deviation in \Vcc{} voltage.
All this is to say that the power circuit is designed to work with a
significant (at least $\pm{}\qty{2}{\volt}$, and probably even
greater) deviation in \Vcc{} voltage. For example, I powered my unit
with \qty{12}{\volt} and it worked perfectly.

\subsection{Low Voltage Threshold}
When the ASIC (or the non-video ASIC in a \model{VA0}) detects low
input voltage, it blinks the red power LED to notify the user. If the
voltage drops even further, the entire console shuts off. I have
determined the voltages where these behaviors occur. For this
experiment, I built a small adjustable regulator with a \model{LM317},
and connected the regulated output to both the DC jack on my Game Gear
and a voltmeter. The initial input voltage was \qty{10.07}{\volt}, and
I turned down the voltage until the console's behavior changed.

This is what I observed:

\begin{description}
\item[input voltage above \qty{6.8}{\volt}] The LED is fully on.
\item[\qty{6.8}{\volt}--\qty{6.4}{\volt}] The LED blinks, but when it
is in the ``off'' state, it is not fully off---instead, it is dim
and flickering.
\item[\qty{6.4}{\volt}--\qty{6}{\volt}] The LED blinks and it is fully
off in the ``off'' state.
\item[\qty{6}{\volt} and below] The console shuts off completely.
\end{description}

I believe the shutdown below \qty{6}{\volt} is triggered by the
under-voltage lockout. However, as far as I can tell, the
under-voltage lockout is only triggered when \Vcc{} falls beneath
about \qty{2.6}{\volt}, which is obviously much lower than the
\qty{6}{\volt} threshold I observed. I do not know the precise
cause of the shutoff.

% These values were almost surely configured on the basis of an alkaline
% AA's discharge profile (Section \ref{sec:batteries_chemistry}). For
% example, a total input voltage of \qty{6}{\volt} corresponds to
% \qty{1}{\volt} per battery. At a \qty{500}{\milli{}A} discharge rate,
% \qty{1}{\volt} output is just before the battery voltage drops
% rapidly (see the AA discharge graphs). This is probably a safety
% measure, to make sure that the console

% Note above: at least, I think so. It may be just a result of the uvlo.
\subsection{Compatible Plugs}
I do not have a European Game Gear, but I assume that an Arduino or
similar power supply would work fine, as Arduinos use the same size
Expand Down Expand Up @@ -344,6 +403,7 @@ \subsection{Short Circuit Protection}

I don't know why $C_1$ is tantalum. Possibly to save space on the board.

%
\subsection{Capacitor ESR}
The \model{MB3775} datasheet warns that electrolytic smoothing
capacitors with low equivalent series resistance (ESR) can create
Expand Down Expand Up @@ -884,12 +944,12 @@ \section{Remaining Questions}
\item How are $C_7$ and $R_9$ controlling the oscillator?
\item Why is $t_{PE}$ so long? Just to accommodate a large load?
\item Why is $C_1$ tantalum?
\item At what \Vcc{} voltage does the main board start blinking the
power LED?
\end{itemize}

\section{Revision History}
\begin{description}
\item[v1.0] First release.
\item[v1.0, July 2021] First release.
\item[v1.1, September 2021] Added information on running a Game Gear
at \qty{12}{\volt}, and added the section on the low voltage thresholds.
\end{description}
\end{document}

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